Tales Of Maj’Eyal Popular For Its Cult-Like Status Is Now Available For Free

      

 

Tales of Maj’Eyal is one of the best rogue-like which is reserved for both impeccable gems and dreadful asset flips by some unknown developers with rubble and other precious games placed side by side which is an unfortunate effect of Steam’s ever-changing algorithms. There is very few gen that can potentially stand next to Tales of Mej’Eyal in terms of shocking replay ability, staggering depth, and cult-like status.

The rogue-like RPG game goes back to the old ways of punishing dungeon crawling with a staggering amount of calculated depth designed for every class and race available in the play. The game is now available for free on the Tales of Maj’Eyal website. However, players can also buy the game at a lower price for encouraging the developer to keep growing with the project which has been running since 2012 and keep his passion intact.

Singular Developer for Tales of Maj’Eyal releases yet another content. The French developer DarkGod has recently dropped the latest content update which is titled A Late Delivery from Aviation.

The latest update brings in a heavy update to all the three expansions of the cult classic which is named Ashes of Urh’Rok, Embers of Rage, and the most prolific update has been made to the most recently released expansion named Forbidden Cults. The updates include everything from the simplest tweaking of values and go on to complete revisions of enemies’ adventurers across the lands. It also includes a large coupling of items, armor, artifacts, and dungeons.

The inclusion of microtransactions is perhaps the most striking addition to the Tales of Maj’Eyal, which urges most of the seasoned gamers to pull out from any title. The word Microtransactions have been the reason for the downfall of a wide spectrum of games and players generally tend to drift away from it.

However, developer DarkGod has an upper hand on these microtransactions and keeps a sharp eye on what these microtransactions have got to offer. Fortunately, there is no way to make the brutal rogue-like easy and it mostly offers cosmetic changes to the hero which would enable him to fund the development.

This isn’t the only thing that can be purchased. NetCore Games moves in the complete opposite direction of the much-feared Pay To Win microtransaction strategy to an extent where they have a Pay To Die system.

Meanwhile of the player doesn’t like their current character or the character has become too strong then they can simply pay a fee to gather god-level abominations to erase the character from existence via a guaranteed death event.

The Tales of Maj’Eyal has a soft transaction structure in the sense that it’s free to play infinitely. Developer DarkGod is very strict on his words when he says that this is only to keep the funds coming in for the beautiful rogue-like and with such amazing history, gamers are thrilled to believe his words.